This app goes out to all my fellow children of the 80s who loved a good Choose Your Own Adventure book. The team at Mighty Coconut have created a beautiful augment reality choose your own adventure story for the MERGE Cube called 57° North.
57° North is the story of two cousins who are stranded on an island in the Alaskan wilderness. Their survival is in your hands as you choose the direction of the story. The story is intense and action-packed. (I’m going to try to give no spoilers here – so this will be vague.) It is part survival, part mystery as you help the two main characters navigate through the plot. According to the Mighty Coconut website, the story is for 10 and up and should take about an hour to go through once. However, just like any good CYOA story, you have to go back and try all the different paths to see how the story changes.
As you can see from the video and the screenshots, the artwork is gorgeous. Viewing this on the MERGE Cube gives you some depth to the artwork. As you can see in the video, you can move the scene around. The music also pairs really well with the feel of the story. Overall, it is a very nice piece of media.
Playing the Story
To watch the story, you need a Merge Cube (read more about MERGE Cube here), a device, and the 57° North app. The app will run on both iOS and Android. It costs a mere $2.99, less than an ebook. You might also want a set of headphone. The sound works best with headphones and you won’t have nosy folks looking over your shoulder won=der what you are watching. To start the story, open the app with your device and scan the MERGE Cube. The story will launch. What I really like is that you do not need to finish the whole story in one sitting. If you close the app mid story, it will remember where you are and pick up where you left off. You move through the scene by rotating the MERGE Cube. As you can see in the video, when you come to a decision point, you rotate the cube to make your choice. It is a fun way to experience the story. You can also play this using MERGE VR/AR goggles instead of the MERGE Cube.
In the Classroom
There are many different ways you could use this in the classroom. Here are just a few ideas.
- Engage those reluctant readers. Get them hooked with this type of interactive storytelling and then hand them a vintage CYOA book or a great graphic novel.
- Use the plot points in the story to explore STEAM concepts – STEM Read style. Visit the STEM Read website for inspiration. There are some great STEAM concepts in this story to explore.
- Have your students create their own branching story. They can write one and leave it as a text-based story or turn it into a graphic novel. Have them create a virtual version of their story. Go old school text-based with a tool like Twine. Read my review of Twine from last year’s 30 in 30. Or use visual tools like PowerPoint, Google slides or even Prezi, to create a digital version of their non-linear story. I would love to figure out a way to have students create their own virtual stories on MERGE Cube. Maybe I will discover that as I explore the other apps.
I hope this is just the beginning of this type of storytelling. I also hope that Mighty Coconut continues to make interactive stories. I visited their website and there are a couple more VR/AR games available. They are not stories like 57 North but they do look cool. I really want to check out Laser Mazer! I might have to add that to this months list!